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    Procedural Content Generation for C++ Game Development - 图书

    2016计算机·编程设计
    导演:Dale Green
    Procedural generation is a growing trend in game development. It allows developers to create games that are bigger and more dynamic, giving the games a higher level of replayability. Procedural generation isn’t just one technique, it’s a collection of techniques and approaches that are used together to create dynamic systems and objects. C++ is the industry-standard programming language to write computer games. It’s at the heart of most engines, and is incredibly powerful. SFML is an easy-to-use, cross-platform, and open-source multimedia library. Access to computer hardware is broken into succinct modules, making it a great choice if you want to develop cross-platform games with ease.Using C++ and SFML technologies, this book will guide you through the techniques and approaches used to generate content procedurally within game development.Throughout the course of this book, we’ll look at examples of these technologies, starting with setting up a roguelike project using the C++ template. We’ll then move on to using RNG with C++ data types and randomly scattering objects within a game map. We will create simple console examples to implement in a real game by creating unique and randomised game items, dynamic sprites, and effects, and procedurally generating game events. Then we will walk you through generating random game maps. At the end, we will have a retrospective look at the project.By the end of the book, not only will you have a solid understanding of procedural generation, but you’ll also have a working roguelike game that you will have extended using the examples provided.
    Procedural Content Generation for C++ Game Development
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    C++ Game Development By Example - 图书

    2019计算机·计算机综合
    导演:Siddharth Shekar
    Although numerous languages are currently being used to develop games, C++ remains the standard for fabricating expert libraries and tool chains for game development. This book introduces you to the world of game development with C++.C++ Game Development By Example starts by touching upon the basic concepts of math, programming, and computer graphics and creating a simple side-scrolling action 2D game. You'll build a solid foundation by studying basic game concepts such as creating game loops, rendering 2D game scenes using SFML, 2D sprite creation and animation, and collision detection. The book will help you advance to creating a 3D physics puzzle game using modern OpenGL and the Bullet physics engine. You'll understand the graphics pipeline, which entails creating 3D objects using vertex and index buffers and rendering them to the scene using vertex and fragment shaders. Finally, you'll create a basic project using the Vulkan library that'll help you get to grips with creating swap chains, image views, render passes, and frame buffers for building high-performance graphics in your games.By the end of this book, you’ll be ready with 3 compelling projects created with SFML, the Vulkan API, and OpenGL, and you'll be able take your game and graphics programming skills to the next level.
    C++ Game Development By Example
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    AndEngine for Android Game Development Cookbook - 图书

    2013计算机·数据库
    导演:Jayme Schroeder Brian Broyles
    A Cookbook with wide range of recipes to allow you to learn game development with AndEngine quickly and efficiently. AndEngine for Android Game Development Cookbook is geared toward developers who are interested in working with the most up-to-date version of AndEngine, sporting the brand new GLES 2.0 branch. The book will be helpful for developers who are attempting to break into the mobile game market with plans to release fun and exciting games while eliminating a large portion of the learning curve that is otherwise inevitable when getting into AndEngine development. This book requires a working installation of eclipse and the required libraries, including AndEngine and its various extensions set up prior to working with the recipes.
    AndEngine for Android Game Development Cookbook
    搜索《AndEngine for Android Game Development Cookbook》
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    AndEngine for Android Game Development Cookbook - 图书

    2013计算机·数据库
    导演:Jayme Schroeder Brian Broyles
    A Cookbook with wide range of recipes to allow you to learn game development with AndEngine quickly and efficiently. AndEngine for Android Game Development Cookbook is geared toward developers who are interested in working with the most up-to-date version of AndEngine, sporting the brand new GLES 2.0 branch. The book will be helpful for developers who are attempting to break into the mobile game market with plans to release fun and exciting games while eliminating a large portion of the learning curve that is otherwise inevitable when getting into AndEngine development. This book requires a working installation of eclipse and the required libraries, including AndEngine and its various extensions set up prior to working with the recipes.
    AndEngine for Android Game Development Cookbook
    搜索《AndEngine for Android Game Development Cookbook》
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    Test Driven Development for Embedded C - 图书

    导演:James W·Grenning
    Did you write C code last week? Does your code work? Is your design clean? If you answered yes to the first question but got queasy over the second two, you need to know about Test Driven Development. TDD helps you write code that works the first time, and then helps you keep it running as the code evolves to meet new needs. In Test Driven Development for Embedded C, author Jam...(展开全部)
    Test Driven Development for Embedded C
    搜索《Test Driven Development for Embedded C》
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    SFML Game Development - 图书

    2013计算机·编程设计
    导演:Artur Moreira Henrik Vogelius Hansson Jan Haller
    SFML Game Development is a fast-paced, step-by-step guide, providing you with all the knowledge and tools you need to create your first game using SFML 2.0.SFML Game Development addresses ambitious C++ programmers who want to develop their own game. If you have plenty of ideas for an awesome and unique game, but don’t know how to start implementing them, then this book is for you. The book assumes no knowledge about SFML or game development, but a solid understanding of C++ is required.
    SFML Game Development
    搜索《SFML Game Development》
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    SDL Game Development - 图书

    2013计算机·计算机综合
    导演:Shaun Mitchell
    Written as a practical and engaging tutorial, SDL Game Development guides you through developing your own framework and the creation of two engaging games.If you know C++ and you’re looking to make great games from the ground up, then this book is perfect for you.
    SDL Game Development
    搜索《SDL Game Development》
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    Mastering LibGDX Game Development - 图书

    2015计算机·编程设计
    导演:Patrick Hoey
    If you are an intermediate-level game developer who wants to create an RPG video game but found the creation process overwhelming, either by lack of tutorials or by getting lost in a sea of game-related technologies, engines, or frameworks, then this book is for you. This book assumes familiarity with Java and some basic knowledge of LibGDX.
    Mastering LibGDX Game Development
    搜索《Mastering LibGDX Game Development》
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    Game Development with Unity - 图书

    导演:Michelle Menard
    "Game Development with Unity" shows readers how to use the Unity game engine, a multi platform engine and editor in one, to build games. Perfect for new developers or those looking to create games with an easy, efficient, and inexpensive game engine, they'll find a complete overview of the Unity editor along with basic game and level design theory taught alongside so they can b...(展开全部)
    Game Development with Unity
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    Massively Multiplayer Game Development - 图书

    2003
    导演:Thor Alexander
    Massively Multiplayer (MMP) game development is one of the fastest growing areas in the game market. With the first MMP releases, the genre took off with amazing speed, and as its popularity continues to soar, so do the many challenges, internationalization, customer support, hacking, and technological advancements. To keep up with these challenges, developers need to implement...(展开全部)
    Massively Multiplayer Game Development
    搜索《Massively Multiplayer Game Development》
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